

Its not kiddish so much, but its more chibish i think. I actually like the art style of this anime. What anime doesnt do that though? Its utilizing resources effectively. The animation: the only thing I dont neccessarily like, but isnt really bad is that whenever they use a super technique they show the same segment of animation. (by the way, the main gollie is the voice actor of naruto). In a way its unrealistic that these small people have bold voices, but it hasnt bothered me. The characters have voice actors that sound middle schoolish or high schoolish. So in this anime, there is some of that annoying girly stuff, but really. I prefer an intellegent strong willed woman. the squeeling sounds of these "cute" girls is soooooo annoying. For example: in many animes you have little girls up through high school girls that sound like stirophoam plates being bunched up and thrown away. I am 20 now, and although sometimes the kittyness of this anime can be a down side. Its not like there is a main idea and they threw in some extra crap, that a younger, less intellectual seeker would be ok with. I also, mainly, agree that this anime is designed for a younger audience. I think that review has a great deal of truth and info to it. You can also level up your team of four the old-fashioned way by just participating in all the random encounters that the genre is renowned for.First of all: I agree with luminex's review of this anime. These are slowly revealed as the game progresses but you can focus on individual statistics of a player (kick, strength, speed, stamina etc.) and level up at checkpoints by spending prestige points earned from matches, taking part in training courses –structured in the form of dungeons with hidden treasures - and replay friendlies against teams that have been previously defeated, useful for levelling up everyone in your current side. Levelling up is just as important in Inazuma Eleven as other RPGs and this can be accomplished in a variety of different ways, preventing the process from becoming too much of a grind. Matches are concise as well, never outstaying their welcome and over in the matter of minutes. Each one is given a close-up animation and it’s always entertaining to watch and see what could possibly come next.


Yet this is football with a complete animé flavour, with the focus firmly on special moves: you’ll be pulling off Hurricane Kicks, Heat Tackles, Quick Draw and Dragon Crash moves with the touch of a button, meaning matches are well paced and genuinely exciting. Getting near the goal results in several options becoming available - you can choose to shoot, chip the ball or select a special move, assuming your designated player has enough Technical Points to pull it off. Every time opposing players encounter each other, gameplay pauses and an option appears for you to select, whether it’s dodging, performing a sliding tackle, clearing the ball away from goal or carrying out a defensive special move. All players move automatically, with the stylus used to draw lines to steer individual players in a set direction, and tapping on opposing players will make your team head in that direction. The actual football side of things takes place with stylus control and is incredibly simple and easy to get to grips with. Instead of random battles, mini-football matches take place and boss battles are replaced by full-scale football games. The genre-blending Inazuma Eleven is most definitely a role playing game through and through, with football forming the basis of the battle system.
